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ArtBot on Windows Pc

Developed By: Institute of Digital Games

License: Free

Rating: 5,0/5 - 1 votes

Last Updated: April 21, 2024

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

Game Details

Version 2.7
Size 109 MB
Release Date December 12, 23
Category Educational Games

Game Permissions:
Allows applications to open network sockets. [see more (1)]

What's New:
Engine update and bug fixes. [see more]

Description from Developer:
In ArtBot players of all ages learn the basics of Artificial Intelligence. Your quest is to find and retrieve stolen art objects. You train your AI helper to recognise and locate t... [read more]

Game preview ([see all 10 screenshots]  /  [view video])

Game preview

About this game

On this page you can download ArtBot and play on Windows PC. ArtBot is free Educational game, developed by Institute of Digital Games. Latest version of ArtBot is 2.7, was released on 2023-12-12 (updated on 2024-04-21). Estimated number of the downloads is more than 1,000. Overall rating of ArtBot is 5,0. Generally most of the top apps on Android Store have rating of 4+. This game had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*.

How to play ArtBot on Windows?

Instruction on how to play ArtBot on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install ArtBot on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this game on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Play ArtBot using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "ArtBot" icon on the home screen to start playing, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to play ArtBot on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "ArtBot" on the home screen of NoxPlayer, just click to open it.

Discussion

(*) is required

Download older versions

Other versions available: 2.7 , 2.5.

Download ArtBot 2.7 on Windows PC – 109 MB

Download ArtBot 2.5 on Windows PC – 92.1 MB

In ArtBot players of all ages learn the basics of Artificial Intelligence. Your quest is to find and retrieve stolen art objects. You train your AI helper to recognise and locate the objects hidden in a maze of dungeons, and see how supervised and reinforcement learning works.

Our aim is to introduce players, through ArtBot, to core principles and concepts of Artificial Intelligence. Players have the quest to find and retrieve valuable art objects that have been stolen and hidden. Through the first part of the game, the process of supervised learning is introduced; players train their AI helper to recognise specific art objects (i.e. paintings and sculptures). They classify a set of training data, experiment with different parameters, and then see how well the helper was trained by observing how it classifies a set of testing data. This is where the players teach their helper to recognise which objects they are looking for, for their quest.

During the second part of the game, the players and their AI helper need to navigate through a series of dungeons, locate, and collect the stolen art objects. In this part, the players are introduced to the processes of reinforcement learning; they guide their helper by indicating what type of objects to look for and which ones to avoid (e.g. traps), by assigning rewards to the right objects. The AI helper tries to find its path based on the parameters set by the players, such as the exploration and exploitation rates. The players watch the process, they can pause or accelerate it, and think what the optimal settings would be for helping the AI find as many objects as possible.

The game was designed by a team of educators, game developers, and AI experts with the aim to support AI literacy of primary and secondary education students. Beyond the technical aspects of AI, our goal was to trigger the critical thinking of players on the aspects, factors and bias that may shape the architecture and behaviour of AI agents and systems. The game guides the player through a set of actions, but also provides opportunities for exploration, experimentation, and reflection; players are encouraged to construct their knowledge by observing the outcomes of their actions, evaluate the results, make and test their hypotheses.
Through the design of the game we tried to avoid common stereotypes and address students’ misconceptions of AI, such as the anthropomorphic nature of AI systems - the AI helper is an unidentified artifact rather than a robot. Players, though, do have the option to choose and modify their own avatar for the AI helper. By setting the game in the context of cultural heritage (art objects) our aim was to address the application of AI systems in multiple different areas, beyond computing and programming, such as archaeology, art, and transportation.
Engine update and bug fixes.
Allows applications to open network sockets.