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Animals ProgressiveMethod Lite on Windows Pc

Developed By: BloomingKids Software

License: Free

Rating: 1,0/5 - 1 votes

Last Updated: December 25, 2023

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

App Details

Version 2.1
Size 18.9 MB
Release Date April 07, 16
Category Education Apps

App Permissions:
Allows applications to open network sockets. [see more (4)]

What's New:
Grade On/Off: Correct Answer, Wrong Answer, Number of Total AttemptTraining Mode, Test Mode, Report: Print, Detail Report, Bar Chart, Clear Data [see more]

Description from Developer:
Click on the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices.

Prompt (Animation)
When this is checked, the correct animal... [read more]

App preview ([see all 22 screenshots])

App preview

About this app

On this page you can download Animals ProgressiveMethod Lite and install on Windows PC. Animals ProgressiveMethod Lite is free Education app, developed by BloomingKids Software. Latest version of Animals ProgressiveMethod Lite is 2.1, was released on 2016-04-07 (updated on 2023-12-25). Estimated number of the downloads is more than 10. Overall rating of Animals ProgressiveMethod Lite is 1,0. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*.

How to install Animals ProgressiveMethod Lite on Windows?

Instruction on how to install Animals ProgressiveMethod Lite on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install Animals ProgressiveMethod Lite on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this app on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Install Animals ProgressiveMethod Lite using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "Animals ProgressiveMethod Lite" icon on the home screen to start using, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to install Animals ProgressiveMethod Lite on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "Animals ProgressiveMethod Lite" on the home screen of NoxPlayer, just click to open it.

Discussion

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Download older versions

Other versions available: 2.1.

Download Animals ProgressiveMethod Lite 2.1 on Windows PC – 18.9 MB

Click on the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices.

Prompt (Animation)
When this is checked, the correct animal animates in ten seconds to help the student choose the correct answer.

Command Text
When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.

Distracter
A “Distracter” here means an incorrect choice.

Animal
When this is selected, distracters are all animals.

Non-animal
If this option is selected, distracters are not animals but some other items.

Mixed
Distracters are either animal or non-animal.

Selection
Any animal can be selected from the list shown under “Selection”.

Ok
This method is designed to introduce the animals to the student one by one. This method allows the student to master the animal names progressively.

This program runs through seven stages:

Stage 1 Introduction. The selected animal moves from the left side to the center of the screen and a character points to the animal and pronounces the name of the animal. This continues until the student clicks the “>>” button to move to the next stage.

Stage 2 Single Animal. In Stage 2, the student is asked to find the animal introduced in Stage1. When the student clicks on the animal, he/she is taken to the next stage.

Stage 3 One Distracter. The animal introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the animal. When the student clicks on the correct animal, the next “find” question comes up. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong animal, then the program returns the student to Stage 1, the Introduction Stage.

Stage 4 Two Distracters. In Stage 4, the animal introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the animal introduced in Stage 1. As long as the student clicks on the correct animal, the student remains in Stage 4.


Stage 5 Three Distracters. The animal is shown with three other pictures as distracters.

Stage 6 Combinations. The animal that the student identified in Stages 1 through 5 will appear as distracter or as the animal to be identified. Another animal, “Bear,” will also appear as a distracter or as the animal to be identified.


Stage 7 This is the last stage. In this Stage, the student is asked to identify all the animals he/she has learned so far. If the student clicks on the wrong animal, then the program takes the student to Stage 1, the Introduction Stage.

>>
When the student clicks on the “>>” button, the program introduces the next animal in the list.
<<

At any time the student can move backward by clicking the “<<” button when the button is visible.

Mode

Training
When this is selected, the program can be used to train the student.
Settings

Mode

Training
When this is selected, the program can be used to train the student.
Settings

Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.

Report
This displays results of the “Test”. The report Holds Only 20 Records.

Grade On/Off: If it is on, app will monitor correct and wrong responses by the student

Correct Answer: When a student response to a question with correct answer

Wrong Answer: When a student response to a question with wrong answer

Number of Total Attempt: Number of times a student tried to answer questions in the app.

Bar Chart: Represents the student's performance graphically.

Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.

Print: This will print the grade or data on the screen.

Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.
Grade On/Off: Correct Answer, Wrong Answer, Number of Total Attempt
Training Mode, Test Mode, Report: Print, Detail Report, Bar Chart, Clear Data
Allows applications to open network sockets.
Allows an application to write to external storage.
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
Allows an application to read from external storage.