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Houdini. El arte de escapar on Windows Pc

Developed By: Fundación Telefónica España

License: Free

Rating: 5,0/5 - 1 votes

Last Updated: April 17, 2024

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

Game Details

Version 1.3
Size 51.5 MB
Release Date December 10, 23
Category Arcade Games

What's New:
Ajuste de fuentes del aplicativo [see more]

Description from Developer:
This game is the result of a workshop held at the Fundación Telefónica Space during the months of February and March 2017. In it, bringing together a number of participants from di... [read more]

Game preview ([see all 25 screenshots])

Game preview

About this game

On this page you can download Houdini. El arte de escapar and play on Windows PC. Houdini. El arte de escapar is free Arcade game, developed by Fundación Telefónica España. Latest version of Houdini. El arte de escapar is 1.3, was released on 2023-12-10 (updated on 2024-04-17). Estimated number of the downloads is more than 500. Overall rating of Houdini. El arte de escapar is 5,0. Generally most of the top apps on Android Store have rating of 4+. This game had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*.

How to play Houdini. El arte de escapar on Windows?

Instruction on how to play Houdini. El arte de escapar on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install Houdini. El arte de escapar on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this game on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Play Houdini. El arte de escapar using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "Houdini. El arte de escapar" icon on the home screen to start playing, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to play Houdini. El arte de escapar on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "Houdini. El arte de escapar" on the home screen of NoxPlayer, just click to open it.

Discussion

(*) is required

This game is the result of a workshop held at the Fundación Telefónica Space during the months of February and March 2017. In it, bringing together a number of participants from different disciplines, without necessary that they had experience or knowledge of game development , he sought to create a playable experience from a collective thought process, rooted at the contents of the exhibition "Houdini. Astonishment Laws "(from 10 February to 28 May 2017). The goal, once finished the workshop was to obtain a video game design that allowed us to develop a suitable title to be published. Thus, through visits to the exhibition discussed both by educators as one of the curators of it, in which we speak, not only the content of it, but the museum design and how they had organized the materials retelling the amazing story of "the most famous magician of all time" and the time he lived, got to know in depth the life and major milestones and challenges of Houdini and his circus origins and approach to cinema or aviation the desire to be always better, always stronger, always bigger than the rest of those around him in what, we understood that it was actually a way to escape not only from everything that did not like, but of himself , wanting to be a different person, to the point of changing his name and say, for convenience was born in Appleton instead of his hometown, Budapest.

From all this, we decided to develop a video game whose narrative speak to us of the different stages of his life (and even adentrase in his death through references to the world of spiritualism to how close it was at certain times). We approach the different sections of the exhibition and challenges Houdini is marked throughout his life, work on each of them, dissecting and adapting them to the type of game we saw so clear: A game in which Houdini would run forever everything and everyone, from his past, always seeking prestige, always looking to the next level. This time we wanted to do a project whose art and aesthetics were risky and innovative, as was the magician himself, with constant references to the circus and the artists who decorated the barracks and banners that populate the world of Freak shows. A world full of bearded women, children-turkey, giant rats and mechanical men. Also add to the equation, dedicated to game design and reflections on contemporary art sessions. The result is in line with previous projects: a game that is the result of a process of collective thinking in which each of the scenes has been made from the point made by one or more of the participants within a and common thread unifying agreed by all.
We hope you like it and teach you as much as we liked us and taught us to do so.

Fundación Telefónica and GammeraNest
Ajuste de fuentes del aplicativo