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GFXBench Benchmark on Windows Pc

Developed By: Kishonti Ltd.

License: Free

Rating: 3,3/5 - 6.230 votes

Last Updated: April 16, 2024

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

App Details

Version 5.1.0
Size 44.6 MB
Release Date November 27, 23
Category Tools Apps

App Permissions:
Allows an application to collect battery statistics [see more (9)]

What's New:
Android 14, fix the issue where results would not appear occasionally [see more]

Description from Developer:
GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption wit... [read more]

App preview ([see all 33 screenshots]  /  [view video])

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About this app

On this page you can download GFXBench Benchmark and install on Windows PC. GFXBench Benchmark is free Tools app, developed by Kishonti Ltd.. Latest version of GFXBench Benchmark is 5.1.0, was released on 2023-11-27 (updated on 2024-04-16). Estimated number of the downloads is more than 500,000. Overall rating of GFXBench Benchmark is 3,3. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 6,230 users, 2,304 users had rated it 5*, 3,112 users had rated it 1*.

How to install GFXBench Benchmark on Windows?

Instruction on how to install GFXBench Benchmark on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install GFXBench Benchmark on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this app on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Install GFXBench Benchmark using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "GFXBench Benchmark" icon on the home screen to start using, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to install GFXBench Benchmark on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "GFXBench Benchmark" on the home screen of NoxPlayer, just click to open it.

Discussion

(*) is required

GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.

GFXBench 5.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads across multiple rendering APIs.

Features:

• Cross API benchmark using Vulkan and OpenGL
Aztec Ruins: our first benchmark to test devices with game-like content using available for both Vulkan and OpenGL ES 3.2.

• Aztec Ruins render features
- Dynamic global illumination
- Compute shader based HDR tone mapping, bloom and motion blur
- Sub-pass based deferred rendering: Geometry and lighting passes take advantage of local memory caches.
- Dynamic lighting and real-time shadows
- Real time SSAO for depth-of-field effect

• Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore, the list of available tests may vary between devices.
• Car Chase for OpenGL ES 3.1 plus Android Extension Pack testing
• Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
• Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
• Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
• Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
• On-screen and off-screen test run modes
• Includes all previous low-level tests for devices with only ES2.0 capability.


Test list (varied by Vulkan and OpenGL ES capabilities):

• Aztec Ruins
• Car Chase
• Manhattan 3.1
• Manhattan
• T-Rex
• Tessellation
• ALU 2
• Texturing
• Driver Overhead 2
• Render Quality
• Battery and Stability
• ALU
• Alpha Blending
• Driver Overhead
• Fill



Please note: The full fledged benchmark needs at least 900 MB free space on the device (required for the high-level test scenes).

Used permissions:
• ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET
These are used by the data downloading and updating processes. We try to constrain our downloads to Wifi networks.

• WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE
These are used to store and read downloaded data on the external storage if its more adequate.

• BATTERY_STATS, CAMERA, READ_LOGS, WRITE_SETTINGS
We strive to display the most detailed hardware information possible without any network communication. These flags are used for this purpose.

You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.

If you need any help, please contact us via email at help@gfxbench.com!
Android 14, fix the issue where results would not appear occasionally
Allows an application to collect battery statistics
Allows an application to write to external storage.
Allows an application to read from external storage.
Required to be able to access the camera device.
Allows an application to read or write the system settings.
Allows applications to access information about networks.
Allows applications to access information about Wi-Fi networks.
Allows applications to open network sockets.
Allows read only access to phone state, including the phone number of the device, current cellular network information, the status of any ongoing calls, and a list of any PhoneAccounts registered on the device.