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OpenGL ES 2.0 Wallpaper on Windows Pc

Developed By: Lucidiem

License: Free

Rating: 4,6/5 - 11 votes

Last Updated: April 16, 2024

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

App Details

Version 1.0
Size 74.9 KB
Release Date July 12, 15
Category Personalization Apps

Description from Developer:
This wallpaper for your Android system and lockscreen uses OpenGL ES 2.0 to render a high quality particle system. You will have the impression of hundreds of fireflies drifting ac... [read more]

App preview ([see all 7 screenshots]  /  [view video])

App preview

About this app

On this page you can download OpenGL ES 2.0 Wallpaper and install on Windows PC. OpenGL ES 2.0 Wallpaper is free Personalization app, developed by Lucidiem. Latest version of OpenGL ES 2.0 Wallpaper is 1.0, was released on 2015-07-12 (updated on 2024-04-16). Estimated number of the downloads is more than 500. Overall rating of OpenGL ES 2.0 Wallpaper is 4,6. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 11 users, 1 users had rated it 5*, 10 users had rated it 1*.

How to install OpenGL ES 2.0 Wallpaper on Windows?

Instruction on how to install OpenGL ES 2.0 Wallpaper on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install OpenGL ES 2.0 Wallpaper on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this app on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Install OpenGL ES 2.0 Wallpaper using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "OpenGL ES 2.0 Wallpaper" icon on the home screen to start using, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to install OpenGL ES 2.0 Wallpaper on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "OpenGL ES 2.0 Wallpaper" on the home screen of NoxPlayer, just click to open it.

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Download older versions

Other versions available: 1.0.

Download OpenGL ES 2.0 Wallpaper 1.0 on Windows PC – 74.9 KB

This wallpaper for your Android system and lockscreen uses OpenGL ES 2.0 to render a high quality particle system. You will have the impression of hundreds of fireflies drifting across your device, they respond to touch and may be personalised to your desires.

Easily fine tune the colour, number, spawning patterns and speed of particles!

Settings let you optimize the trade-off between graphics and performance. With a low particle count the effect on battery drain is minimised.