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Make a 2D Video Game With Unity -eBook- on Windows Pc

Developed By: MalikaGrumijDev

License: Free

Rating: 1,0/5 - 1 votes

Last Updated: December 28, 2023

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

App Details

Version 1.0.2
Size 10.6 MB
Release Date January 30, 23
Category Books & Reference Apps

App Permissions:
Allows applications to open network sockets. [see more (18)]

Description from Developer:
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts f... [read more]

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About this app

On this page you can download Make a 2D Video Game With Unity -eBook- and install on Windows PC. Make a 2D Video Game With Unity -eBook- is free Books & Reference app, developed by MalikaGrumijDev. Latest version of Make a 2D Video Game With Unity -eBook- is 1.0.2, was released on 2023-01-30 (updated on 2023-12-28). Estimated number of the downloads is more than 1. Overall rating of Make a 2D Video Game With Unity -eBook- is 1,0. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*.

How to install Make a 2D Video Game With Unity -eBook- on Windows?

Instruction on how to install Make a 2D Video Game With Unity -eBook- on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install Make a 2D Video Game With Unity -eBook- on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this app on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Install Make a 2D Video Game With Unity -eBook- using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "Make a 2D Video Game With Unity -eBook-" icon on the home screen to start using, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to install Make a 2D Video Game With Unity -eBook- on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "Make a 2D Video Game With Unity -eBook-" on the home screen of NoxPlayer, just click to open it.

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Download older versions

Other versions available: 1.0.2.

Download Make a 2D Video Game With Unity -eBook- 1.0.2 on Windows PC – 10.6 MB

C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.

The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.

Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
Allows applications to open network sockets.
Allows applications to access information about networks.
Allows an app to access precise location.
Allows an app to access approximate location.
Allows an app to create windows using the type TYPE_APPLICATION_OVERLAY, shown on top of all other apps.
Allows an application to receive the ACTION_BOOT_COMPLETED that is broadcast after the system finishes booting.
Allows an application to read from external storage.
Allows an application to write to external storage.
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
Allows applications to access information about Wi-Fi networks.
Allows applications to change Wi-Fi connectivity state.
Allows applications to connect to paired bluetooth devices.
Allows applications to discover and pair bluetooth devices.
Allows access to the list of accounts in the Accounts Service.
Allows read only access to phone state, including the phone number of the device, current cellular network information, the status of any ongoing calls, and a list of any PhoneAccounts registered on the device.
Allows an application to write to external storage.
Allows an app to access approximate location.
Allows an app to access precise location.