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A Missing Room on Windows Pc

Developed By: DVA Studio AB

License: Free

Rating: 5,0/5 - 1 votes

Last Updated: April 19, 2024

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

App Details

Version 1.6
Size 244.5 MB
Release Date January 05, 24
Category Art & Design Apps

App Permissions:
Allows an app to access approximate location. [see more (8)]

Description from Developer:
A Missing Room is an immersive artwork adapted for domestic settings in extraordinary times.

With this app downloaded on your phone you get to experience an immersive artwork insi... [read more]

App preview ([see all 5 screenshots])

App preview

About this app

On this page you can download A Missing Room and install on Windows PC. A Missing Room is free Art & Design app, developed by DVA Studio AB. Latest version of A Missing Room is 1.6, was released on 2024-01-05 (updated on 2024-04-19). Estimated number of the downloads is more than 100. Overall rating of A Missing Room is 5,0. Generally most of the top apps on Android Store have rating of 4+. This app had been rated by 1 users, 1 users had rated it 5*, 1 users had rated it 1*.

How to install A Missing Room on Windows?

Instruction on how to install A Missing Room on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install A Missing Room on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this app on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Install A Missing Room using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "A Missing Room" icon on the home screen to start using, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to install A Missing Room on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "A Missing Room" on the home screen of NoxPlayer, just click to open it.

Discussion

(*) is required

A Missing Room is an immersive artwork adapted for domestic settings in extraordinary times.

With this app downloaded on your phone you get to experience an immersive artwork inside your home. The work: Symphony of a Missing Room, was first exhibited in 2009 at the National Museum, Sweden (produced by Weld) reflecting the museum as a phenomenon, and architecture.

Like a ‘waste-mould-cast’ it activates a symbiotic state between the artwork's perceptual triggers, its museum visitors and the prevailing environment, leaving only experience and memories behind. For over 10 years, the work continued to be shown internationally, opening up new formats and collaborations in the museum environment. Through the years the work started reflecting back on itself, even catching a glimpse of itself. Symphony had become a work of art collecting museums. By incorporating its environments as part of its body, Symphony gradually made itself independent of the institutions where it was conceived.

Or perhaps only partly shared... The experience is reminiscent of how individuals from different generations live side by side, interacting with each other but somewhat failing to coincide and share each other's realities. Inside the missing room, visitors pass through walls, into tunnels that travel through a network of past exhibitions and museums. Other artists, dead and alive, far and near, echo into the symphony as an endless conversation. In the process of creating this potential room of reciprocity between two people, the work serves as a companion, providing a score for interpersonal sensibilities that risk going extinct or being forgotten if not practiced or cared for.

During these extraordinary times when many cultural institutions are closed and public places are empty, a version was made so that two people can perform / experience Symphony together inside a domestic setting. It is a digital artwork that turns mobile screens into projector lights. By alternating between receiving and guiding roles, throughout the experience you will be asked to close your eyes and follow a score of choreographed suggestions. In tandem with a three-dimensional sound in headphones the process augments a virtual room, shared only between the two of you.

Background:

Symphony, 2020 is a composite experience of Symphony's previous incarnations from some twenty international museums and biennials such as; Martin-Gropius-Bau / Berlin Festspiele, Royal Academy of Arts, ******** 8 - Tunnel Vision, Center Pompidou, MMK2 Frankfurt, S.M.A.K, Museum M, Bern Biennale and the 2nd Kochi Muziris Biennale.

It reflects a variety of works such as One Million Years, 1969 - by On Kawara; No More Reality, 1991 - by Phillipe Parreno; Plaster Surrogates, 1982 - by Alan Mcollum, and a photograph by Paul Almasy: Louvre, Paris, 1942.

In Autumn 2020 a first draft of a new commission by Uppsala Art Museum will be released on this App. The work will be developed during one year and then presented as a solo show, to be later acquired into the museum’s collection.

Thanks and credits to:

Nandi Nobel (Designer of the App’s symbols), Emma Ward (Production), Rachel Alexander and Sara Lindström (Dramaturgy and choreography), Genevieve Maxwell, Lisette Drangert, Laura Hemming Love, Catherine Hoffman, Pia Nordin, Moa Hansen, Colin McLean, Lisen Ellard, Lena Kimming (Performers in the Symphony Series since 2009). Voices: Alba Lundahl Seitl & Saskia Vasovic Stefansdotter.

Lundahl & Seitl

Developed by DVA - Creative Technology Studio
Allows an app to access approximate location.
Allows an app to access precise location.
Allows applications to open network sockets.
Allows using PowerManager WakeLocks to keep processor from sleeping or screen from dimming.
Allows applications to access information about networks.
Allows applications to access information about Wi-Fi networks.
Allows an application to write to external storage.
Allows an application to read from external storage.