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Learn English with Antura on Windows Pc

Developed By: Video Games Without Borders

License: Free

Rating: 4,7/5 - 6 votes

Last Updated: December 30, 2023

Download on Windows PC

Compatible with Windows 10/11 PC & Laptop

Game Details

Version 1.0.1
Size 80.3 MB
Release Date August 16, 20
Category Educational Games

Game Permissions:
Allows applications to open network sockets. [see more (4)]

What's New:
general bugfixes [see more]

Description from Developer:
Learn English with Antura offers an introduction to English as a second language, aimed mainly at girls and boys between 5 and 8 years old.
Throughout the game, children learn the... [read more]

Game preview ([see all 19 screenshots])

Game preview

About this game

On this page you can download Learn English with Antura and play on Windows PC. Learn English with Antura is free Educational game, developed by Video Games Without Borders. Latest version of Learn English with Antura is 1.0.1, was released on 2020-08-16 (updated on 2023-12-30). Estimated number of the downloads is more than 1,000. Overall rating of Learn English with Antura is 4,7. Generally most of the top apps on Android Store have rating of 4+. This game had been rated by 6 users, 1 users had rated it 5*, 5 users had rated it 1*.

How to play Learn English with Antura on Windows?

Instruction on how to play Learn English with Antura on Windows 10 Windows 11 PC & Laptop

In this post, I am going to show you how to install Learn English with Antura on Windows PC by using Android App Player such as BlueStacks, LDPlayer, Nox, KOPlayer, ...

Before you start, you will need to download the APK/XAPK installer file, you can find download button on top of this page. Save it to easy-to-find location.

[Note] You can also download older versions of this game on bottom of this page.

Below you will find a detailed step-by-step guide, but I want to give you a fast overview of how it works. All you need is an emulator that will emulate an Android device on your Windows PC and then you can install applications and use it - you see you're playing it on Android, but this runs not on a smartphone or tablet, it runs on a PC.

If this doesn't work on your PC, or you cannot install, comment here and we will help you!

Step By Step Guide To Play Learn English with Antura using BlueStacks

  1. Download and Install BlueStacks at: https://www.bluestacks.com. The installation procedure is quite simple. After successful installation, open the Bluestacks emulator. It may take some time to load the Bluestacks app initially. Once it is opened, you should be able to see the Home screen of Bluestacks.
  2. Open the APK/XAPK file: Double-click the APK/XAPK file to launch BlueStacks and install the application. If your APK/XAPK file doesn't automatically open BlueStacks, right-click on it and select Open with... Browse to the BlueStacks. You can also drag-and-drop the APK/XAPK file onto the BlueStacks home screen
  3. Once installed, click "Learn English with Antura" icon on the home screen to start playing, it'll work like a charm :D

[Note 1] For better performance and compatibility, choose BlueStacks 5 Nougat 64-bit read more

[Note 2] about Bluetooth: At the moment, support for Bluetooth is not available on BlueStacks. Hence, apps that require control of Bluetooth may not work on BlueStacks.

How to play Learn English with Antura on Windows PC using NoxPlayer

  1. Download & Install NoxPlayer at: https://www.bignox.com. The installation is easy to carry out.
  2. Drag the APK/XAPK file to the NoxPlayer interface and drop it to install
  3. The installation process will take place quickly. After successful installation, you can find "Learn English with Antura" on the home screen of NoxPlayer, just click to open it.

Discussion

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Download older versions

Other versions available: 1.0.1.

Download Learn English with Antura 1.0.1 on Windows PC – 80.3 MB

Learn English with Antura offers an introduction to English as a second language, aimed mainly at girls and boys between 5 and 8 years old.
Throughout the game, children learn the entire English alphabet, more than 250 words and a series of phrases and simple expressions in a playful way. The game is organized in 6 worlds different, each world includes between 15 and 20 teaching units, each with a specific pedagogical objective that is learned thanks to a series of mini-games and concludes with a final test to reinforce learning. To overcome the different mini-games you will have to associate words, images and sounds so that the learning and the progress in the game go hand in hand.

GOALS
Our main objective will be to familiarize girls and boys with a basic English vocabulary and
with the loudness of English at a level equivalent to PreA1; all this with great attention to the spoken part, that becomes a constant element in the whole game.
The chosen vocabulary consists of more than 250 words organized in thematic groups as well as various expressions and phrases that will help us to introduce syntactic and grammatical questions that, although they are outside the workable explicit contents, appear in a transversal way with the objective of educating the ear.
For the selection of this vocabulary, the use of nearby and everyday objects has been taken into account next to the phonetic component so that we have all the phonemes represented in it.
The game can be used within both academic and informal contexts, serving as a teaching support tool and a playful approach to learning English as a second language.

METHODOLOGY
Learn English with Antura bases its pedagogical model on meaningful learning through a playful learning environment reinforced by a reward system. It complements learning models based on the communicative approach and oral communication with game systems that favor Stealth Learning, a method that allows children to focus on the game and challenges that this entails, without really having to make an effort to learn or memorize concepts.
The game introduces the new concepts without any theoretical explanation, simply proposes a challenge and guides the child who plays in the first steps so that she/he can move forward alone, creating their own mental model of knowledge. Each time the player interacts with a letter or a word, the game pronounces it the right way, reinforcing the learning.
The content has been organized around the learning of words through pictograms, phrases and their written forms so that they are related in a triangular way giving rise to inferences and deductions that serve to organize the proposed vocabulary through its use in the various game mechanics.In addition, the game offers rewards in the form of biscuits that can be used to acquire aesthetic accessories to customize Antura the dog, who will be our adventure partner through the game. In this way we add an additional motivation to complete the different levels properly and to use the application frequently.

PEDAGOGICAL TOUR
The game is composed of 6 different worlds that we will travel playing the different teaching units and tests. Each of the worlds includes several groups of words, in each one we will work around 50 words organized in groups of between 8 and 12.
We begin with an introductory world in which you will become familiar with English phonetics through the alphabet and where we will see the first words of the vocabulary that will be added transversely to the rest of the worlds. The different worlds are as follows:
1. Alphabet
2. Nature and animals
3. Home, objects and clothes
4. Places of the city and family
5. Body parts and food
6. Colors, numbers and calendar

Based on the Award-winning game "Antura and the Letters"
general bugfixes
Allows applications to open network sockets.
Allows applications to access information about networks.
Allows an application to write to external storage.
Allows an application to read from external storage.